How it plays
Estate Skirmishes
A survivor-like: you do not aim, you move and you choose. The whole game happens in those choices between waves.
The loop
You attack automatically — your job is to stand where it lands. Enemies arrive in waves and the difficulty climbs every 24 seconds whether or not you are keeping up. The clock is the real opponent.
Upgrade cards
Every level-up offers four cards. Weapons and items grow to max level, and then a weapon paired with the right item forms a Combat Set — that is the point where a run changes shape.
Notices from the estate
Every seventy to a hundred seconds a notice goes up. HORDE closes the estate around you, METEOR SHOWER sends you running out of red circles, and CAP BONANZA rains currency for twenty seconds.
Bosses
A boss arrives every ten levels — one of fifty. Each has phases and its own tempo, so running in circles stops being enough.
Caps and the shop
Caps are collected during runs and survive your death. You spend them on permanent upgrades, new neighbours and pets that vacuum up caps for you.